Tags: #all #gamedev #csharp #programming #dotnet #dyna #screenshotsaturday #cplusplus #vogelstein #fail #cpluplus #debugging #audio #android #visualassist #enet #vogelstien #bomberman #ranting #bombermaaan #udp #cpp #lan #svn #ndk #planetaryannihilation #godus #lua #lualang #voxel #minecraft #windows #chrome #youtube #marius #javascript #html #vistalizator #doom #robocop #twitter #billnyedebate #winforms #win32 #zelda #retrogaming #optimization #tegra #ps3 #gpu #gaming #dong #ai #mercedes #car #rant #windows7 #coffee #fps #nintendo #sony #ifdefs #dlna #smart #airtame #emscripten #llvm #haxe #candy #trademark #squirrel #gamemaker #construct2 #eris #hexen #metroid #sketch #digitizer #xcom #win81 #tftd #art #vcs #ui #geeks #manuallabour #rush #html5 #iis #wcf #civ

Søren Alsbjerg Hørup
MAR 27
small input improvements such as helping the player move around corners signals a well polished game! #gamedev

Søren Alsbjerg Hørup
MAR 26
falling through a switch case in #csharp is only allowed if the case is empty. Good decision! #programming

Søren Alsbjerg Hørup
MAR 25
debugging #dotnet 'fatal execution engine error' is damn hard! finally a problem worth tackling :-P

Søren Alsbjerg Hørup
MAR 21
did some late night work on the #Dyna launcher. One of the boring parts of #gamedev, but still a requirement.

Søren Alsbjerg Hørup
MAR 18
Control.DrawToBitmap does not like to draw my Icons. I have to convert to bitmap before they are drawn.. What gives?!? #csharp #DotNet

Søren Alsbjerg Hørup
MAR 18
working on a launcher for #Dyna.. I believe I will implement in .NET for simplicity reasons #gamedev .

Søren Alsbjerg Hørup
MAR 17
late #screenshotsaturday showing two players in #Dyna, the Dynablaster remake I am currently working on #gamedev.
Pang Hartman
@hrup Bomberman!!! I have spent so many hours playing this game.

Søren Alsbjerg Hørup
MAR 17
memcmp is dangerous when dealing with structs, since the compiler might do byte alignment #cplusplus
Brian Ernst
@hrup Hm, didn't even know such a function existed. Anyway, yeah, makes sense. But then it's not just structs, but classes as well.

Søren Alsbjerg Hørup
MAR 08
Working on #Dyna, a UDP based Dynabaster clone using the #vogelstein engine! #screenshotsaturday

Søren Alsbjerg Hørup
MAR 06
RT @stbachmann: @hrup rule #2: Don't do pixel perfect collision ;)

Søren Alsbjerg Hørup
MAR 06
rule number one when doing pixel perfect collision detection, don't use floats... #gamedev
Stefan Bachmann
@hrup rule #2: Don't do pixel perfect collision ;)

Søren Alsbjerg Hørup
MAR 03
preprocessor directives are generally messy, but can be exploited into some nice solutions where templates fall short. #cplusplus

Søren Alsbjerg Hørup
MAR 02
the /MT in MSVC is a real pain when working with external libraries... no delete/free across boundaries + other annoyances! #cplusplus

Søren Alsbjerg Hørup
FEB 28
removed all memcpys in my netcode and replaced them with streams instead. Much cleaner and less error prone! #cplusplus #gamedev

Søren Alsbjerg Hørup
FEB 27
I feel like a C noob, memcopied from the address of the pointer instead of the address pointed by the pointer! #fail #cplusplus

Søren Alsbjerg Hørup
FEB 27
hitting disassembled code in random places while debugging means trouble! #cpluplus #debugging

Søren Alsbjerg Hørup
FEB 25
super interesting talk about reducing #audio latency in #android. (and why fragmentation is a killer!) youtu.be/d3kfEeMZ65c

Søren Alsbjerg Hørup
FEB 25
refactoring in #cplusplus has always been a pain, presumably due to its context-sensitive grammar. maybe I should try #visualassist

Søren Alsbjerg Hørup
FEB 25
delta encoding + run length encoding game states is really a killer optimization when sending over the wire! #gamedev #cplusplus #enet

Søren Alsbjerg Hørup
FEB 25
argh.. just spent several hours debugging serialization issues, readsome should have been read when working with binary data! #cplusplus

Søren Alsbjerg Hørup
FEB 24
it could be fun to extend the #Vogelstien engine with network support. currently looking into #enet #gamedev

Søren Alsbjerg Hørup
FEB 23
RT @IlyaShabunin: @hrup already finished it!!!! Waiting for epiode 4 :-) Also wait for Wolfenstein New Order...

Søren Alsbjerg Hørup
FEB 23

Søren Alsbjerg Hørup
FEB 21
RT @psypsoft: (2/5) Early screenshots from my little hobby project: ZX-Spectrum Golden Axe II pbs.twimg.com/media/BfJ1GAJC… Submission for #Scr…

Søren Alsbjerg Hørup
FEB 21
maybe I should do my own #bomberman clone, with proper network support. hotseat is nice but it aint what I am looking for #ranting

Søren Alsbjerg Hørup
FEB 21
sorting using std::sort has always been dirty looking, but with lambdas, it is sooo much cleaner #cplusplus
Andrew Syfret
@hrup I always throughts std::sort was quite beautiful =D youtube.com/watch?v=kPRA0W…

Søren Alsbjerg Hørup
FEB 20
#Bombermaaan is exactly what I was looking for, IF it had TCP/IP lan support.. *sig*

Søren Alsbjerg Hørup
FEB 20
#UDP broadcasts on #Android is not possible on all devices. And there is no way of determining if a device supports broadcast, bugger.

Søren Alsbjerg Hørup
FEB 20
Atomic-bomberman is the closest I can get, but it requires IPX which is a pain on Windows 7.

Søren Alsbjerg Hørup
FEB 20
incredible, I have not found any decent #bomberman game which supports lan-play and works on a modern PC running windows!

Søren Alsbjerg Hørup
FEB 20
template specialization allows for crude but nice binary serializations #cplusplus #cpp

Søren Alsbjerg Hørup
FEB 20
very interesting read about collection data for gameplay analytics: gamedev.net/blog/832/entry… #gamedev

Søren Alsbjerg Hørup
FEB 19
can anyone recommend a 8 player #bomberman game which supports #lan play and modern Windows?

Søren Alsbjerg Hørup
FEB 18
it is always nice to reintegrate a development branch into trunk, especially when the branch contains awesome new features! #svn

Søren Alsbjerg Hørup
FEB 18
using the #android #ndk is hard at times, e.g. why the hell does AAssetManager_openDir crash my app?!?! #gamedev

Søren Alsbjerg Hørup
FEB 18
apparently, #planetaryannihilation will use client-server instead of peer-to-peer. Interesting how that decision plays out.

Søren Alsbjerg Hørup
FEB 17

Søren Alsbjerg Hørup
FEB 16
late #screenshotsaturday depicting the new flow field pathfinder in action in #vogelstein 2D.

Søren Alsbjerg Hørup
FEB 14
finding reliable #android battery benchmarks with different cpu clock frequencies, wifi on/off, brightness, etc. has proven difficult.

Søren Alsbjerg Hørup
FEB 14
I did not know that std::make_shared existed in the C++11 standard. *going to rewrite some stuff* #cpp

Søren Alsbjerg Hørup
FEB 13
it has just occurred to me, that I have used the wrong hashtag, #lua, instead of #lualang.. Doh..

Søren Alsbjerg Hørup
FEB 13
the number of #voxel engines that is currently in development is astonishing! likely due to the success of #minecraft #gamedev

Søren Alsbjerg Hørup
FEB 12
fun fact: Calc.exe in #Windows represents numbers in big-endian, even though the x86 is a little-endian machine.

Søren Alsbjerg Hørup
FEB 12
#Vogelstein use of A* is a taxing on my phone. Pondering if should ditch it and use a continually updated flow field instead #gamedev

Søren Alsbjerg Hørup
FEB 12
my #android phone is currently sapping 800+ mA of power from my laptop. I thought USB ports were limited to 500mA??
Andrew Syfret
@hrup USB 3.0 maxes at 900ma I think for configured recognised devices
Søren Juul
@hrup if you use a regular data cable it should be limited to 0.5 A (0.9 usb3), if the data pins are shorted the device can pull up to 1.5 A

Søren Alsbjerg Hørup
FEB 11
messing with the stock #Android clock app in 4.3.1. Apparently, it is crashing and not waking me up in the morning! alternatives?

Søren Alsbjerg Hørup
FEB 11
hmm.. clearly, my #cplusplus code is not const-correct enough, just wrote over a pointer by mistake which should have been const *sigh*

Søren Alsbjerg Hørup
FEB 11
the Google #chrome web-shop has a free ad-blocker for #youtube ads. Am I the only one who finds that kinda strange?

Søren Alsbjerg Hørup
FEB 11
RT @MotherJones: For the cost of the Sochi Olympics, we could have gone to Mars 20 times bit.ly/1l5sWQK

Søren Alsbjerg Hørup
FEB 11
The worst thing about implementing engine subsystems are that it is hard to show screenshots of the work in progress #gamedev
Geminosity
@hrup @GameDevRobot That's the depressing thing about coding: people only notice it if you don't do it right :P

Søren Alsbjerg Hørup
FEB 11
RT @cliffbilbrey: 'Go To Statement Considered Useful'? ;-) RT @marcontwit: some nice debug macros for C/C++ code bit.ly/14fzhQ0 #cp…

Søren Alsbjerg Hørup
FEB 10
Dynamic typing is nice when testing and prototyping, but I have my doubts with regards to production. #Programming

Søren Alsbjerg Hørup
FEB 10
Doing some late night #gamedev . Working on my #Lua powered engine; making engine and game stuff accessible from #lua is fun!!

Søren Alsbjerg Hørup
FEB 10
Number 3 rule of #gamedev, don't over-engineer stuff!

Søren Alsbjerg Hørup
FEB 10
RT @missmunter: So many people should read this Q&A from @copenhagenzoo! Especially you @kirstiealley zoo.dk/BesogZoo/Nyhed… #marius

Søren Alsbjerg Hørup
FEB 10
Just released #Vogelstein 2D - Episode 3! now available at @GooglePlay play.google.com/store/apps/det… #gamedev
Ilya Shabunin
@hrup already finished it!!!! Waiting for epiode 4 :-) Also wait for Wolfenstein New Order...

Søren Alsbjerg Hørup
FEB 09
While I understand people's reaction to the 'killing' of #Marius , it does certainly not justify death threats! @CopenhagenZoo

Søren Alsbjerg Hørup
FEB 09
Moonscript for #Lua looks interesting: local by default, whitespace blocks, !=, 'native classes', etc. #programming

Søren Alsbjerg Hørup
FEB 09
its nice to see the same graphics artifacts across all devices.. It means they are easier to fix! #gamedev

Søren Alsbjerg Hørup
FEB 09
Is it just me, or are popups being used more frequently albeit implemented using #javascript and a div tag?!?! #html

Søren Alsbjerg Hørup
FEB 09
The nightly build 4.4.2 of CM11 resulted in only 6hour battery life on my Sensation. 4.3.2 CM10 gives me nearly a day ! #android

Søren Alsbjerg Hørup
FEB 07
RT @DarkestKale: Regardless of your thoughts about Flappy Bird, here's a lesson you can take from it. Get your game finished & put it out …

Søren Alsbjerg Hørup
FEB 07
changing display lang. in #windows 7 home premium is officially not possible. But with #Vistalizator you can!

Søren Alsbjerg Hørup
FEB 07
Apparently, the battery drain was not due to the #Doom wallpaper, but instead my Wifi. More research needed #android 4.4.2 CM11

Søren Alsbjerg Hørup
FEB 07
Worried that the new #Robocop movie will suck due to its PG13 rating....

Søren Alsbjerg Hørup
FEB 07
RT @TsuyoiRaion: Need an awesome trailer for your video game?!? I can make you one! 8 years of video editing experience! | #gamedev http://…

Søren Alsbjerg Hørup
FEB 07
Running #Doom live wallpaper on my #Android is not exactly a power saving feature.
JGittins
@hrup I worked pretty hard to make sure the power consumption of Doom live wallpaper is as low as possible :)

Søren Alsbjerg Hørup
FEB 07
RT @JaviCepa: Automatic Tileset Generator completed! Full 48 tiles tileset! Check it out:

Søren Alsbjerg Hørup
FEB 06
Flashed my HTC sensation with #Android 4.2 custom rom. Runs really well, feels like a new phone! Highly recommend.

Søren Alsbjerg Hørup
FEB 06
Was wondering, are there any command line #twitter clients out there?

Søren Alsbjerg Hørup
FEB 06
The Daily Beast: Nye lost the debate just by accepting to argue with Ham. IMO, Nye won by bringing science to Kentucky #BillNyeDebate

Søren Alsbjerg Hørup
FEB 05
Spend some time today plying Brutal #Doom. Incredible Wad! I highly recommend! Unless you don't like blood and gore that is :-)

Søren Alsbjerg Hørup
FEB 05
the #lua stack can be confusing at times, especially when working with coroutines.

Søren Alsbjerg Hørup
FEB 04
did some performance testing using 1000 enemies in the #Vogelstein engine. 461FPS, not bad. #gamedev #cplusplus

Søren Alsbjerg Hørup
FEB 04
RT @danthat: Wow, Metro's 0/10 Dungeon Keeper review is quite the read: metro.co.uk/2014/02/04/dun…

Søren Alsbjerg Hørup
FEB 04
Game idea: you are an instruction pointer and must jump or increment on the correct time or else risk the program crashing!! #gamedev

Søren Alsbjerg Hørup
FEB 04
Compiling the #lua 'enhanced' version of the #Vogelstein engine takes 4½ mins... The engine is getting fat! #gamedev

Søren Alsbjerg Hørup
FEB 04
Performance profiling a #winforms with a-lot of events is hard!

Søren Alsbjerg Hørup
FEB 04
while I can do game programming, and to some degree game art, I cannot do game music. Maybe I should sit down and learn to compose?
Andrew Syfret
@hrup ya, piano, a bit of theory and then just enjoy yourself

Søren Alsbjerg Hørup
FEB 03
Back on my #android after a flirt with windows phone 8

Søren Alsbjerg Hørup
FEB 03
The hot-paths in debug are really different compared to release! std::vector is quite slow when DEBUG #cplusplus #win32 #gamedev

Søren Alsbjerg Hørup
FEB 03
While #Zelda Ocarina of time is a great game, the 17FPS (PAL) is really annoying in 2014. #retrogaming
CitizenNapoleon
@hrup @_RetroGaming_ Do all PAL N64 games have lower frame rates?

Søren Alsbjerg Hørup
FEB 02
Found that my sprite rendering was actually O(n²) due to me using bubble sort for sprite sorting. Hello quicksort! #gamedev #optimization
Darren sweeney
@hrup @GameDevRobot what are codeing in?

Søren Alsbjerg Hørup
FEB 02
Lambdas in C++ have really made life easier! especially when doing std::sort #cplusplus #programming

Søren Alsbjerg Hørup
FEB 01
A yet to be used enemy Wehrmacht soldier sprite for #Vogelstein 2D, carrying a Mauser rifle. #screenshotsaturday

Søren Alsbjerg Hørup
FEB 01
apparently, my #android NDK toolchain no longer works and I cannot build #Vogelstein #gamedev

Søren Alsbjerg Hørup
FEB 01
RT @ThomasNoppers: mutantgangland.com is out! I wanted to make a cool screenshot and I ended up gaming it. #ScreenshotSaturday http://t…

Søren Alsbjerg Hørup
FEB 01
#Vogelstein episode 3 nearing completion! levels [x], enemies[x], menus[x], story[x], still testing is required #gamedev

Søren Alsbjerg Hørup
FEB 01

Søren Alsbjerg Hørup
JAN 31
The new #tegra k1 GPU apparently boasts GFLOP performance 20% higher than #PS3. But lets see some actual benchmark results... #gpu #gaming

Søren Alsbjerg Hørup
JAN 30
Assuming lua_tointeger with a non-integer would simply cast the number to an integer, is a big mistake! it is truncated in a non specifc way

Søren Alsbjerg Hørup
JAN 29
RT @tinaguldfisk: BREAKING NEWS!! #dong

Søren Alsbjerg Hørup
JAN 29
What are your opinion on goto statements in c or #cplusplus #programming ??? We had this discussion at work today, with no conclusion (yet)
Kulhajs
@hrup BIG BLACK NO
KP
@hrup Nt a good practice 2 use goto. makes difficult 2 debug d code as well as sometimes unpredictable output. #java does not hv tht.
Miguel Gonzalez
@hrup They prevent re-usable code, speak against all guidlines of code quality and decrease the readability of a program a lot. Old relict.

Søren Alsbjerg Hørup
JAN 29
RT @N_is_stolen: I just published “How I Lost My $50,000 Twitter Username” medium.com/p/24eb09e026dd

Søren Alsbjerg Hørup
JAN 29
Debugging #AI behavior would be easier if NPCs had a thinking bubble of sort depicting their state and current behavior routine. #gamedev
Berick Cook
@hrup @GameDevRobot "Hey bot! What'cha thinking about?" "I dunno. NPC stuff I guess"
Jason Farmer
@hrup that is probably where the metal gear solid (detected) exclamation marks came from.

Søren Alsbjerg Hørup
JAN 29
Why does most of the 2013-2014 #Mercedes models have no hood ornament? Especially the E-model looks dumbed down without its star! #car #rant

Søren Alsbjerg Hørup
JAN 29
Experimentation with DPI settings on #Windows7 have resulted in a very small font at 100%. A solution exists however: superuser.com/questions/3598…

Søren Alsbjerg Hørup
JAN 29
Missed the fact that #Lua requires, for syntactic reasons, that return statement occur only at the end of a block. #programming #gamedev

Søren Alsbjerg Hørup
JAN 28
Experimenting with #lua and coroutine.yield in my new #AI implementation. Coming along nicely! #gamedev

Søren Alsbjerg Hørup
JAN 28
Including std namespace can result in obscure compile time errors, especially in #gamedev where 'map' is defined as a level map!! #cplusplus
Brian Ernst
@hrup Another issue is including boost + std namespace when compiling for C++11, since C++11 includes boost features, they conflict.

Søren Alsbjerg Hørup
JAN 28
The #dotnet licence compiler is crashing due to a simple error in my code (missing variable definition). Not impressed! #programming

Søren Alsbjerg Hørup
JAN 28
I believe the common cold can be cured by enough #coffee!

Søren Alsbjerg Hørup
JAN 27
RT @EddieInzauto: I started a band called 1023 Megabytes — we haven’t gotten a gig yet.

Søren Alsbjerg Hørup
JAN 27
RT @JoonasD6: HAHAHAHA!! :D "They wanted to show me making games on TV, I couldn't resist!" imgur.com/gallery/lz7hOlC hackertyper.net F…

Søren Alsbjerg Hørup
JAN 26
RT @vectorpoem: In ~6 weeks I'll have a bit more time for a side project: a "Classic Doom Starter Kit" for indies and jams, a la https://t.…

Søren Alsbjerg Hørup
JAN 26
Having my #lua error messages printed to the Win32 console is OK. But having them printed to in the actual engine would be better! #gamedev

Søren Alsbjerg Hørup
JAN 25
#Vogelstein Episode 3 screenshot depicting the Officer and new tiles. #screenshotsaturday #gamedev

Søren Alsbjerg Hørup
JAN 25
Moving 'game' stuff away from the #Vogelstein engine into #lua files thus easily modified later is a huge step forward!!! #gamedev

Søren Alsbjerg Hørup
JAN 25
1200 #fps is good enough for my game. No more optimizations needed (yet) :-) #gamedev

Søren Alsbjerg Hørup
JAN 25
RT @ArcanaLegacy: True Story. #Nintendo #Sony

Søren Alsbjerg Hørup
JAN 24
RT @TornadoTwins: Pro Tip: add a "noticed player" animation to your AI. It's great visual feedback and cleans up your behavior trees nicely.

Søren Alsbjerg Hørup
JAN 24
Really missing #cplusplus support for finding all files in a directory. #ifdefs and platform specific calls should not be needed in 2014!

Søren Alsbjerg Hørup
JAN 23
Would really like a #CSharp like language --> #lua compiler.

Søren Alsbjerg Hørup
JAN 23
Any known application that allows live streaming of PC desktop to #DLNA enabled devices, such as a #smart TV?

Søren Alsbjerg Hørup
JAN 23
Currently looking into integrating #Lua into my entity component framework. LuaComponent and ScriptManager is born! #gamedev

Søren Alsbjerg Hørup
JAN 23
As expected, the #airtame latency is too high for gaming. 25-150ms in "ideal conditions". brandfolder.com/airtame

Søren Alsbjerg Hørup
JAN 22
Really impressed with #airtame, but I have doubts with regards to latency, i.e that it can be used in real time interactive applications.

Søren Alsbjerg Hørup
JAN 22
Wondering if a new 2.5D game engine with support for #Lua scripting and easy mod-ability could survive in the era of 3D games.

Søren Alsbjerg Hørup
JAN 22
RT @angealbertini: on Adobe passwords' security

Søren Alsbjerg Hørup
JAN 22
I regret not having created my #Vogelstein #svn repository with default directories, especially /branches now that I require branching :/

Søren Alsbjerg Hørup
JAN 22
Prototyping the look and feel of #Vogelstein with smaller tilemap for more complex levels. #gamedev

Søren Alsbjerg Hørup
JAN 21
Just played around with #doom compiled using #emscripten at kripken.github.io/boon/boon.html Being able to compile #LLVM to #javascript is awesome!

Søren Alsbjerg Hørup
JAN 21
Just read about the #haxe #programming language. The write once, run everywhere paradigm is really nice and #haxe implements it nicely.

Søren Alsbjerg Hørup
JAN 21
RT @jessefreeman: The Secret Developers: Wii U - the inside story • Articles • bit.ly/19mCncS bit.ly/19mClBN

Søren Alsbjerg Hørup
JAN 21
Do I dare say that I could really eat some #Candy ? or should I be afraid of getting sued due to #trademark violation!

Søren Alsbjerg Hørup
JAN 21
hrup.dk is back online. Apparently, I forgot to replace http with https in the #twitter API. Whoops.

Søren Alsbjerg Hørup
JAN 21
Really impressed by the Super T.I.M.E trailer at: youtube.com/watch?v=clgoJR…

Søren Alsbjerg Hørup
JAN 20
Wondering if the #squirrel #programming language allows for state serialization including the instruction pointer, stack, globals, etc....

Søren Alsbjerg Hørup
JAN 20
really impressed with the quality of #gamemaker and #construct2 games that people are pushing out.

Søren Alsbjerg Hørup
JAN 20
Indexing in #Lua is extremely powerful, i.e. being able to mix and match different types, even functions, makes table lookup very generic!

Søren Alsbjerg Hørup
JAN 18
Finally got a coroutine serialized to binary format using #Lua #Eris. Being able to serialize yielded threads is a big advantage!

Søren Alsbjerg Hørup
JAN 17
Pain can be defined as: 'Forgetting that #Lua arrays starts at index 1 and not 0'.

Søren Alsbjerg Hørup
JAN 17
Trying to implement #lua script support with the ability to serialize a yielded coroutine to disk. Not going super well...

Søren Alsbjerg Hørup
JAN 17
Integrating #Lua scripting into a #cplusplus program is extremely easy; I am impressed!

Søren Alsbjerg Hørup
JAN 16
The pros of digging through your old #cplusplus code 'in disgust' is that you can definitely see that your skills have improved!

Søren Alsbjerg Hørup
JAN 16
Got really inspired by the #hexen level scripting language. #Vogelstein really needs a level scripting language at some point.

Søren Alsbjerg Hørup
JAN 16
Heap allocation in a tight loop is a certain way of throwing performance out of the window

Søren Alsbjerg Hørup
JAN 16
A program icon is a must in a professional looking application.

Søren Alsbjerg Hørup
JAN 16
Implementing a fill function using recursion is dangerous if the fill area is huge.

Søren Alsbjerg Hørup
JAN 16
Finding a deadlock in a .NET Windows Service without proper logging (and LOCKING) is tiresome and extremely hard..

Søren Alsbjerg Hørup
JAN 12
Currently working on a new #Vogelstein 2D episode #gamedev

Søren Alsbjerg Hørup
DEC 15, 2013
Did a #Metroid #sketch using my old #digitizer

Søren Alsbjerg Hørup
DEC 13, 2013
One more digitizer #sketch. This time, the Sectoid from #XCOM Enemy Unknown (original) #sketch

Søren Alsbjerg Hørup
DEC 09, 2013
Windows 8.1 is certainly an improvement upon Windows 8... #win81

Søren Alsbjerg Hørup
DEC 08, 2013
Dugout my old Digitizer and did a drawing Terror From the Deep. #TFTD #XCOM #art #sketch

Søren Alsbjerg Hørup
DEC 02, 2013
doing code deliveries to external parties using a .zip file and e-mail is soo cumbersome. I want a #VCS for this.

Søren Alsbjerg Hørup
DEC 01, 2013
making the #ui DPI-aware in #winforms is challenging.

Søren Alsbjerg Hørup
SEP 23, 2013
Plan for the new bedroom

Søren Alsbjerg Hørup
AUG 26, 2013
Havent done gamdeving in some time now due to holiday, starting up again is actually hard :-)

Søren Alsbjerg Hørup
AUG 07, 2013
RT @plazm: @hrup that is why #geeks should not do #manuallabour !

Søren Alsbjerg Hørup
AUG 06, 2013
Fell down the ladder while painting my house today, Result: swollen knees, swollen foot, and 1cm wound in my leg. Why did i go outside? :-)
Stefan Bachmann
@hrup well at least now you have a good excuse to work on your game ;)
Torben Jensen
@hrup that is why #geeks should not do #manuallabour !

Søren Alsbjerg Hørup
AUG 06, 2013
Doing some polishing work on #Rush. UI, animations, effects, etc. always fun to tighten things up. #gamedev #html5

Søren Alsbjerg Hørup
AUG 02, 2013
32c in the shadow. Too hot too do #gamedev

Søren Alsbjerg Hørup
AUG 01, 2013
GET on a REST resource can takes several hundred ms due to routers, proxies, etc. one really needs to remember this when making UIs. #html5

Søren Alsbjerg Hørup
JUL 31, 2013
new screenshot of #Rush, showing the new tileset, new tank graphics, and LOS algorithm #gamedev #html5
Miguel Gonzalez
@hrup Reminds me of #Zelda and #AdvanceWars. Keep on the good work!

Søren Alsbjerg Hørup
JUL 29, 2013
Working on the art for #Rush, first mockup is ready: #gamedev #Art
Søren Alsbjerg Hørup
@hrup And yes, I was heavily inspired by #Zelda a link to the past :-P

Søren Alsbjerg Hørup
JUL 26, 2013
Made #UI improvements in #Rush yesterday: new mouse over tooltip and auto expanding canvas. #gamedev #html5

Søren Alsbjerg Hørup
JUL 25, 2013
Added gzip support to #Rush with the help of #IIS. Bandwidth consumption reduced by 80-90%! #gamedev #html5
Torben Jensen
@hrup how much did CPU usage go up with gzip?

Søren Alsbjerg Hørup
JUL 25, 2013
#Rush appears to run at higher framerate in IE10 compared to Chrome, not sure how much though. #gamedev #html5

Søren Alsbjerg Hørup
JUL 25, 2013
Average bandwidth usage in #Rush is still a bit high, 17KB/s...

Søren Alsbjerg Hørup
JUL 25, 2013
Implemented Long Pooling into #Rush. Makes things much more effecient with regards to bandwidth usage and latency. #wcf #gamedev

Søren Alsbjerg Hørup
JUL 20, 2013
Adding a management page to #Rush. *yawn*, but these things are important before going live...

Søren Alsbjerg Hørup
JUL 19, 2013
Struggling with four problems in my daily life, game #civ? game #xcom? do #gamedev? spend time with my girlfriend. life is a hard problem.