Tags: #all #code #sunlight #gamedev #skyrim #pixelart #vogelstein #lucasarts #disney #spring #bioshock #csharp #winforms #c #cplusplus #blueprint #opengl #duke3d #ps4 #ssd #windows #ouya #android #vogelstien #vogelsten #gamdev #wolfenstein #ifdefs #wysiwyg #silverlight #dev #art #2d #css #js #html5 #twitter #googleplay

Søren Alsbjerg Hørup
MAJ 19
Writing #code in the #sunlight is not easy. But the weather is nice! everything has a pro and a con :-)

Søren Alsbjerg Hørup
MAJ 14
Had fun digging up my GFs parents kitchen floor + related corridors last weekend, 30m2 in total, FUN :-)

Søren Alsbjerg Hørup
MAJ 13
My Mercedes E300 failed the Vehicle inspection last week; A broken spring, f. ball joint and braking lines showing wear. 14 years, not bad.
Miguel Gonzalez
@hrup Our #Mercedes (C class) is over 17 years old and drives very well without any complications.
João Bruno
@hrup my parent's '93 c200 is still rocking the road. I've been thinking about getting a 190d to be my first car :-)

Søren Alsbjerg Hørup
MAJ 13
Got serialization and deserialization of gamestate to work in new game. I really need to think of a name for this game. #gamedev

Søren Alsbjerg Hørup
MAJ 08
Having had much time gamedeving... Too much #Skyrim :-)
Frostypants
@hrup that sounds familiar :-) stay away from torchlight too if you want to get some gamedev done.
Ilya Shabunin
@hrup For me, it sounds familiar too )

Søren Alsbjerg Hørup
APR 27
Trying to recover ~160gigs from a broken hdd. First deepfreeze and then 100c in the oven revived the drive for now :-D
Ilya Shabunin
@hrup How succesfull ? Are your engine and project safe?

Søren Alsbjerg Hørup
APR 19
Working on some #pixelart for my new untitled project. A Doomguy and a Trooper "lookalike".
Ilya Shabunin
@hrup Wow! ))) Doomguy sounds cool ) Are you a "Doom" fan ?

Søren Alsbjerg Hørup
APR 14
playing around with different art directions in my untitled game project; sigh, choosing a style is hard..
Ilya Shabunin
@hrup your latest screenshots reminds me Darwinia (don't know why:)) It's look like an RTS )
Ilya Shabunin
@hrup To be honest, I'm waiting for Episode 3, cause I want to know the end of the story :D

Søren Alsbjerg Hørup
APR 09
#gamedev'ing a bit!!! Added lighting support to the #Vogelstein engine. Looks much nicer!

Søren Alsbjerg Hørup
APR 08
2.0.1 of #Vogelstein has been published. This should fix the aspect problems seen on HVGA devices :-)
Ilya Shabunin
@hrup I will test right now :))) Then write you))) BTW, start my Wolf2d platformer project... Like old Doom2d, but with Wolf3d settings :)
Ilya Shabunin
@hrup This version works perfect! Thank you )

Søren Alsbjerg Hørup
APR 08
Made my own pixelart tileset and threw it into the map editor; oh and extended the map editor with "things". #gamedev
Ilya Shabunin
@hrup Looks great )))

Søren Alsbjerg Hørup
APR 05
Playing around with perspective in the #vogelstein engine; lighting would surely make the scene nicer #gamedev

Søren Alsbjerg Hørup
APR 05
Very nice article explaining the #gamedev of 2D platformers! gamedev.net/page/resources…

Søren Alsbjerg Hørup
APR 03
#lucasarts has been shutdown by #disney I knew something bad would happen when George Lucas sold out!!!

Søren Alsbjerg Hørup
APR 02
found a very nice #pixelart tutorial on textures: kiwinuptuo.deviantart.com/art/Pixel-Art-…

Søren Alsbjerg Hørup
APR 02
The raised bed has multiplied into three! Just missing ~5m2 soil and some "ingredients". :-) #spring

Søren Alsbjerg Hørup
MAR 31
STRONGHOLD - ON THE EDGE OF CHAOS is an amazing Doom wad. IMO, the best iwad of all times!

Søren Alsbjerg Hørup
MAR 30
Still fooling around, threw some #pixelart monsters into the map editor and a lonely marine defending the entrance!

Søren Alsbjerg Hørup
MAR 29
Playing around with prototyping height support in the #Vogelstein map editor; Looks nice IMO.
Ilya Shabunin
@hrup Looks like an old RPG map, a bit :) Great!!!

Søren Alsbjerg Hørup
MAR 29
I felt like making a raised bed for my GF. Just need to put it into the ground and fill it with soil. #spring

Søren Alsbjerg Hørup
MAR 28
While I admit that Django Unchained is a OK movie, it is not a great movie. IMO, number one by Quentin Tarantino is still Kill Bill!
Miguel Gonzalez
@hrup "Django Unchained" is awesome. The "Kill Bill" collection is a masterpiece. That's the difference. #Tarantino
Hector
@hrup no way! The BEST is Pulp Fiction!

Søren Alsbjerg Hørup
MAR 28
Just played some #Bioshock Infinite - and I must say, I am impressed by the graphics, the gameplay and the scenography in this game!
Søren Juul
@hrup So the next project is a Bioshock remake?

Søren Alsbjerg Hørup
MAR 26
#Vogelstein 2D Episode 2 is now avaliable om google play :-) #gamedev
Søren Alsbjerg Hørup
@hrup link to Vogelstein 2D on google play: play.google.com/store/apps/det…
Søren Juul
@hrup congratulations on the release
Ilya Shabunin
@hrup could you please make this version more suitable for HVGA displays? Really love your game,but v.2.0.0. dosen't suite HVGA screen well.

Søren Alsbjerg Hørup
MAR 26
#Vogelstein 2D version 2.0.0 (Episode 2) has been uploaded to Google play! Just waiting for Google to distribute it around the world :-P

Søren Alsbjerg Hørup
MAR 23
Bug hunting is not fun, but QA is IMO a very important aspect of a #gamedev as bad quality can ruin the fun

Søren Alsbjerg Hørup
MAR 23
New DuckTales!!! but why not for the PC :-(

Søren Alsbjerg Hørup
MAR 22
Too much work in the UI thread is a sin! unless a frozen UI is the desired end result. #csharp #winforms

Søren Alsbjerg Hørup
MAR 21
Given a set of lines, i want to find the set of polygons contained within the bounds of the lines. Any lib for this? #c #cplusplus

Søren Alsbjerg Hørup
MAR 19
The positive thing about writing inefficient / complex code during prototyping is that it is always easy to reason about optimizations!

Søren Alsbjerg Hørup
MAR 19
Working on a sector / portal based 3D engine ala Doom and Duke3D called #blueprint. Though, I haven't decided what to use it for yet..

Søren Alsbjerg Hørup
MAR 18
throwing around events in C# can really bug down on performance; and, it is very hard to reason about what can be optimized.

Søren Alsbjerg Hørup
MAR 17
constructing a set of polygons from a set of closed line-segments is actually not the difficult, although a lot of corner cases.

Søren Alsbjerg Hørup
MAR 13
MSBuild targets can be executed again by defining a new set of properties! little work around if you want a target to run more than once.

Søren Alsbjerg Hørup
MAR 08
No #gamedev this weekend due to my friends wedding, where, apparently, I have been appointed as toastmaster! (not much time to prepare!)
Kornel Kisielewicz
@hrup you better start drinking now! :P

Søren Alsbjerg Hørup
MAR 05
#Vogelstein 2D is now pushing 40-56 fps on a Low end Adreno 200 GPU! :-) Although with a few strange rendering artifacts. #gamedev #opengl
Søren Alsbjerg Hørup
@hrup and I believe the rendering bugs are due to crappy Adreno drivers. Atleast based upon the information I could gather on the interweb.

Søren Alsbjerg Hørup
MAR 05
Pondering whether or not I should work on a new engine similar to the #Duke3D's Build engine after finishing Episode 2 of #Vogelstein

Søren Alsbjerg Hørup
MAR 04
My #Vogelstein Episode 2 to-do list is getting quite short, release is either close or I have forgotten something...

Søren Alsbjerg Hørup
MAR 04
Should #Vogelstein use shuffle-bag or random to determine a hit...
Miguel Gonzalez
@hrup shuffle-bag

Søren Alsbjerg Hørup
MAR 03
But did manage to get some UI tweaking done on #Vogelstein , although quite boring stuff...

Søren Alsbjerg Hørup
MAR 03
Its is actually quite hard to do #gamedev when the girlfriend is in a "romantic mood" ;-)
Miguel Gonzalez
@hrup Haha! I have that problem all the time.

Søren Alsbjerg Hørup
MAR 01
Even though I am a PC kinda guy, I am still excited about the #PS4 !! Ah that's right! the #PS4 is actually a PC :-P
@VirtuaMe
@hrup cool!

Søren Alsbjerg Hørup
MAR 01
You don't normally notice the noise from the HDD before you get a SSD... 100% noiseless is SWEET :-P

Søren Alsbjerg Hørup
MAR 01
New 512GB #SSD really speeds things up! Seek times are awesome, and the responsiveness is sweet!

Søren Alsbjerg Hørup
FEB 28
Seriously!?!? to develop a #Windows 8 app requires a Developer license to "Install and test the app". Nice going MS!

Søren Alsbjerg Hørup
FEB 27
Looking through all the tweets about #gamedev, I can help but feel inspired and eagerness to keep making games!

Søren Alsbjerg Hørup
FEB 27
Tweaking gameplay elements is always fun! #gamedev

Søren Alsbjerg Hørup
FEB 26
#OUYA is by far one of the greatest ideas ever!!! I believe that I will at some point port #Vogelstein to the platform.

Søren Alsbjerg Hørup
FEB 26
Quick screenshot of the new hud icons #Vogelstein #gamedev

Søren Alsbjerg Hørup
FEB 26
Working on new hud icons for #Vogelstein 2D. Reusing items for health, ammo, etc. is not very creative or pretty.

Søren Alsbjerg Hørup
FEB 25
BioForge, was there ever a successor planned?

Søren Alsbjerg Hørup
FEB 25
Drawing a star is actually quite hard! maybe I need to find a template to help me...

Søren Alsbjerg Hørup
FEB 24
Taking some time off from #gamedev and playing Dead Space 3.. nice gameplay without much "thought" struggle.

Søren Alsbjerg Hørup
FEB 22
C++/CX development... Do I dare? Could be fun to port #Vogelstein to WinRT.

Søren Alsbjerg Hørup
FEB 22
A clean release re-build of #Vogelstein 2D takes 209 seconds! #cplusplus is really reducing build performance.
Stefan Bachmann
@hrup java - instant ;)

Søren Alsbjerg Hørup
FEB 22
Had a scare last night. Thought I had lost my private certificate for #android signing!! but it just turns out the JDK 1.7 is buggy...

Søren Alsbjerg Hørup
FEB 21
#gamedev for the PlayStation 4 should hopefully be easier due to the x86 architecture.

Søren Alsbjerg Hørup
FEB 19
Now under 400 draw calls per second, performance is steadily improving for every optimization iteration! #gamedev #android

Søren Alsbjerg Hørup
FEB 18
Reducing draw calls in OpenGL 2.0 really improves performance... 6-700 draw calls a second is still too much though. #android #gamedev

Søren Alsbjerg Hørup
FEB 18
didn't notice that unsigned int's are not supported in glDrawElements in ES 2.0 till now... #gamedev #opengl

Søren Alsbjerg Hørup
FEB 17
Newly optimized #Vogelstien 2D is now pushing a playable 25-35 frames on an HTC Wildfire S with Adreno 200 GPU, sweet success! #gamedev

Søren Alsbjerg Hørup
FEB 16
Last nights performance testing of #Vogelstein showed that the collision detection needs an overhaul when running on small devices 1 < fps.

Søren Alsbjerg Hørup
FEB 15
Optimized the #Vogelsten renderer a bit. Approaching the constant 60FPS on my HTC Sensation. #gamedev #android

Søren Alsbjerg Hørup
FEB 15
Dev screenshot showing the boss of episode 1 in action using his two Gatling guns! #Vogelstein #gamdev
Søren Juul
@hrup the guns seems to be shooting the wrong way :-)

Søren Alsbjerg Hørup
FEB 14
Pondering whether or not I should make a health bar for the boss in #Vogelstein 2D.

Søren Alsbjerg Hørup
FEB 14
#Wolfenstein 3D's damage calculations are incredible simple, yet they work quite well.

Søren Alsbjerg Hørup
FEB 13
"CISC like language" implemented using C preprocessor, and AI is running smooth... but it aint pretty #gamedev #Vogelstein

Søren Alsbjerg Hørup
FEB 13
Implementing a simple assembly like language for the AI system of #Vogelstein 2D using the C preprocessor. #gamedev
Søren Alsbjerg Hørup
@hrup The reason being I want total control of how many cycles the AIs uses; currently limited to 60 instructions per sec.

Søren Alsbjerg Hørup
FEB 12
Currently optimizing the the #Vogelstein OpenGL ES2.0 engine for Adreno200 (HTC Wildfire S), sigh.. not much power in such a low end device.

Søren Alsbjerg Hørup
FEB 12
Optimizing the AI behavior is always a fun part of #gamedev !

Søren Alsbjerg Hørup
FEB 12
#ifdefs are da bomb when writing cross-platform applications! #cplusplus #c

Søren Alsbjerg Hørup
FEB 10
Screenshot showing #Vogelstein 2D's #WYSIWYG map editor, written in #csharp using WinForms. #gamedev

Søren Alsbjerg Hørup
FEB 09
Sumbled upon an X-COM UFO map viewer I made in 2010 for #Silverlight beta. Kinda cool, maybe I should put it on the interweb! #gamedev

Søren Alsbjerg Hørup
FEB 09
Started testing the new #Vogelstein 2D engine om Android. Smooth FPS is nice! #gamedev

Søren Alsbjerg Hørup
FEB 09
Main menu implemented for #Vogelstein 2D 2.0. The new engine supports nicer fonts compared to the old one. #gamedev

Søren Alsbjerg Hørup
FEB 09
Implementing score board and main menu for #Vogelstein 2D; not fun but must be done... #gamedev

Søren Alsbjerg Hørup
FEB 08
Heinrich Keiser, boss of #vogelstein 2D episode 2, is in the game wielding dual chainguns!!! #gamedev

Søren Alsbjerg Hørup
FEB 08
When in doubt: try {...} and catch {..} #csharp #cplusplus #dev

Søren Alsbjerg Hørup
FEB 08
Finished animating the boss for #Vogelstein 2D - episode 2: link: hrup.dk/img/boss2.gif #gamedev #art
Søren Alsbjerg Hørup
@hrup Ah! and I have decided to name the boss "Heinrich Keiser" based upon feedback received.

Søren Alsbjerg Hørup
FEB 07
Lambdas in C++11 have definitely made my GUI code much cleaner! #cplusplus #dev

Søren Alsbjerg Hørup
FEB 07

Søren Alsbjerg Hørup
FEB 06
testing the glReadPixels -> png function I have incorporated into #vogelstein #2d #gamedev

Søren Alsbjerg Hørup
FEB 06
Extremely impressed of what people can do today with #CSS, #JS and #HTML5

Søren Alsbjerg Hørup
FEB 06
Pondering how I should implement a screenshot grabber for #vogelstein 2D -> PNG and AVI. #gamedev #opengl

Søren Alsbjerg Hørup
FEB 06
first screenshot of #Vogelstein 2D Episode 2, showing the woods tileset #gamedev

Søren Alsbjerg Hørup
FEB 05
made a new banner using Photoshop for my site hrup.dk #art

Søren Alsbjerg Hørup
FEB 05
first take on designing the boss of #Vogelstein 2D Episode 2. #gamedev #art

Søren Alsbjerg Hørup
FEB 05
Screenshot of a #csharp #Silverlight Dungeon Keeper clone I worked on in 2009. Sadly, the src has been lost. #gamedev

Søren Alsbjerg Hørup
FEB 05
background fetching of #twitter data using the API and ASP.NET's HttpRuntime.Cache and CacheItemRemovedCallback is awesome #dev

Søren Alsbjerg Hørup
FEB 04
The auto keyword is simply awesome in the new C++ standard #dev #cplusplus

Søren Alsbjerg Hørup
FEB 04
#Vogelstein 2D on #android has exceeded 25,000 downloads, with an avg. rating of 4.65 / 5.00 !!! on #googleplay #gamedev
Søren Alsbjerg Hørup
@hrup Link to Vogelstein 2D on Google Play: play.google.com/store/apps/det…

Søren Alsbjerg Hørup
FEB 04
0 <= x <= 5 in C/C++ is dangerous! #dev #cplusplus
Søren Alsbjerg Hørup
@hrup the correct syntax is of course 0 <= x && x <= 5
Andrey Karpov
@hrup For detect this try use PVS-Studio. You will find valuable.

Søren Alsbjerg Hørup
FEB 04
250-800ms to generate the front page at hrup.dk is a wee too much. Caching appears to be required. #twitter

Søren Alsbjerg Hørup
FEB 03
first version of the new twitter homepage is online at hrup.dk

Søren Alsbjerg Hørup
FEB 03
Tender meat, sooo nice!

Søren Alsbjerg Hørup
FEB 03
Nice view a cold morning

Søren Alsbjerg Hørup
FEB 01
#vogelstein Working on a new Episode of Vogelstein 2D, 10 new levels and new tiles.
Søren Alsbjerg Hørup
@hrup oh! and utilizing a new engine for the game.

Søren Alsbjerg Hørup
JAN 31
Playing around with twitter widget on hrup.dk

Søren Alsbjerg Hørup
APR 11, 2012
Designing a tank warfare game, first step, tanks and guns:

Søren Alsbjerg Hørup
APR 04, 2012
Reviving my Twitter account, 10%, 20%, 30%, 60%, 70%, 90%, 100%!! Done...