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Writing #code in the #sunlight is not easy.
But the weather is nice! everything has a pro and a con :-)
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Had fun digging up my GFs parents kitchen floor + related corridors last weekend, 30m2 in total, FUN :-)
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My Mercedes E300 failed the
Vehicle inspection last week; A broken spring, f. ball joint and braking lines showing wear. 14 years, not bad.
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Got serialization and deserialization of gamestate to work in new game. I really need to think of a name for this game. #gamedev
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Having had much time gamedeving... Too much #Skyrim :-)
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Trying to recover ~160gigs from a broken hdd. First deepfreeze and then 100c in the oven revived the drive for now :-D
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Working on some #pixelart for my new untitled project. A Doomguy and a Trooper "lookalike".
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playing around with different art directions in my untitled game project; sigh, choosing a style is hard..
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#gamedev'ing a bit!!! Added lighting support to the #Vogelstein engine. Looks much nicer!
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2.0.1 of #Vogelstein has been published. This should fix the aspect problems seen on HVGA devices :-)
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Made my own pixelart tileset and threw it into the map editor; oh and extended the map editor with "things". #gamedev
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Playing around with perspective in the #vogelstein engine; lighting would surely make the scene nicer #gamedev
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Very nice article explaining the #gamedev of 2D platformers! gamedev.net/page/resources…
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#lucasarts has been shutdown by #disney
I knew something bad would happen when George Lucas sold out!!!
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found a very nice #pixelart tutorial on textures: kiwinuptuo.deviantart.com/art/Pixel-Art-…
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The raised bed has multiplied into three!
Just missing ~5m2 soil and some "ingredients". :-) #spring
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STRONGHOLD - ON THE EDGE OF CHAOS is an amazing Doom wad. IMO, the best iwad of all times!
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Still fooling around, threw some #pixelart monsters into the map editor and a lonely marine defending the entrance!
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Playing around with prototyping height support in the #Vogelstein map editor; Looks nice IMO.
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I felt like making a raised bed for my GF. Just need to put it into the ground and fill it with soil. #spring
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While I admit that Django Unchained is a OK movie, it is not a great movie. IMO, number one by Quentin Tarantino is still Kill Bill!
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Just played some #Bioshock Infinite - and I must say, I am impressed by the graphics, the gameplay and the scenography in this game!
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#Vogelstein 2D Episode 2 is now avaliable om google play :-) #gamedev
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#Vogelstein 2D version 2.0.0 (Episode 2) has been uploaded to Google play! Just waiting for Google to distribute it around the world :-P
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Bug hunting is not fun, but QA is IMO a very important aspect of a #gamedev as bad quality can ruin the fun
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New DuckTales!!! but why not for the PC :-(
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Too much work in the UI thread is a sin! unless a frozen UI is the desired end result. #csharp #winforms
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Given a set of lines, i want to find the set of polygons contained within the bounds of the lines. Any lib for this? #c #cplusplus
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The positive thing about writing inefficient / complex code during prototyping is that it is always easy to reason about optimizations!
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Working on a sector / portal based 3D engine ala Doom and Duke3D called #blueprint. Though, I haven't decided what to use it for yet..
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throwing around events in C# can really bug down on performance; and, it is very hard to reason about what can be optimized.
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constructing a set of polygons from a set of closed line-segments is actually not the difficult, although a lot of corner cases.
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MSBuild targets can be executed again by defining a new set of properties! little work around if you want a target to run more than once.
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No #gamedev this weekend due to my friends wedding, where, apparently, I have been appointed as toastmaster! (not much time to prepare!)
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#Vogelstein 2D is now pushing 40-56 fps on a Low end Adreno 200 GPU! :-) Although with a few strange rendering artifacts. #gamedev #opengl
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Pondering whether or not I should work on a new engine similar to the #Duke3D's Build engine after finishing Episode 2 of #Vogelstein
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My #Vogelstein Episode 2 to-do list is getting quite short, release is either close or I have forgotten something...
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Should #Vogelstein use shuffle-bag or random to determine a hit...
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But did manage to get some UI tweaking done on #Vogelstein , although quite boring stuff...
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Its is actually quite hard to do #gamedev when the girlfriend is in a "romantic mood" ;-)
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Even though I am a PC kinda guy, I am still excited about the #PS4 !! Ah that's right! the #PS4 is actually a PC :-P
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You don't normally notice the noise from the HDD before you get a SSD... 100% noiseless is SWEET :-P
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New 512GB #SSD really speeds things up! Seek times are awesome, and the responsiveness is sweet!
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Seriously!?!? to develop a #Windows 8 app requires a Developer license to "Install and test the app". Nice going MS!
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Looking through all the tweets about #gamedev, I can help but feel inspired and eagerness to keep making games!
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Tweaking gameplay elements is always fun! #gamedev
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#OUYA is by far one of the greatest ideas ever!!! I believe that I will at some point port #Vogelstein to the platform.
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Quick screenshot of the new hud icons #Vogelstein #gamedev
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Working on new hud icons for #Vogelstein 2D. Reusing items for health, ammo, etc. is not very creative or pretty.
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BioForge, was there ever a successor planned?
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Drawing a star is actually quite hard! maybe I need to find a template to help me...
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Taking some time off from #gamedev and playing Dead Space 3.. nice gameplay without much "thought" struggle.
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C++/CX development... Do I dare?
Could be fun to port #Vogelstein to WinRT.
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A clean release re-build of #Vogelstein 2D takes 209 seconds! #cplusplus is really reducing build performance.
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Had a scare last night. Thought I had lost my private certificate for #android signing!! but it just turns out the JDK 1.7 is buggy...
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#gamedev for the PlayStation 4 should hopefully be easier due to the x86 architecture.
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Now under 400 draw calls per second, performance is steadily improving for every optimization iteration! #gamedev #android
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Reducing draw calls in OpenGL 2.0 really improves performance... 6-700 draw calls a second is still too much though. #android #gamedev
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didn't notice that unsigned int's are not supported in glDrawElements in ES 2.0 till now... #gamedev #opengl
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Newly optimized #Vogelstien 2D is now pushing a playable 25-35 frames on an HTC Wildfire S with Adreno 200 GPU, sweet success! #gamedev
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Last nights performance testing of #Vogelstein showed that the collision detection needs an overhaul when running on small devices 1 < fps.
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Optimized the #Vogelsten renderer a bit. Approaching the constant 60FPS on my HTC Sensation. #gamedev #android
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Dev screenshot showing the boss of episode 1 in action using his two Gatling guns! #Vogelstein #gamdev
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Pondering whether or not I should make a health bar for the boss in #Vogelstein 2D.
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#Wolfenstein 3D's damage calculations are incredible simple, yet they work quite well.
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"CISC like language" implemented using C preprocessor, and AI is running smooth... but it aint pretty #gamedev #Vogelstein
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Implementing a simple assembly like language for the AI system of #Vogelstein 2D using the C preprocessor. #gamedev
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Currently optimizing the the #Vogelstein OpenGL ES2.0 engine for Adreno200 (HTC Wildfire S), sigh.. not much power in such a low end device.
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Optimizing the AI behavior is always a fun part of #gamedev !
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Screenshot showing #Vogelstein 2D's #WYSIWYG map editor, written in #csharp using WinForms. #gamedev
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Sumbled upon an X-COM UFO map viewer I made in 2010 for #Silverlight beta. Kinda cool, maybe I should put it on the interweb! #gamedev
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Started testing the new #Vogelstein 2D engine om Android. Smooth FPS is nice! #gamedev
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Main menu implemented for #Vogelstein 2D 2.0.
The new engine supports nicer fonts compared to the old one. #gamedev
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Implementing score board and main menu for #Vogelstein 2D; not fun but must be done... #gamedev
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Heinrich Keiser, boss of #vogelstein 2D episode 2, is in the game wielding dual chainguns!!! #gamedev
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Finished animating the boss for #Vogelstein 2D - episode 2:
link: hrup.dk/img/boss2.gif
#gamedev #art
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Lambdas in C++11 have definitely made my GUI code much cleaner! #cplusplus #dev
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Pondering how I should implement a screenshot grabber for #vogelstein 2D -> PNG and AVI. #gamedev #opengl
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first screenshot of #Vogelstein 2D Episode 2, showing the woods tileset #gamedev
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Screenshot of a #csharp #Silverlight Dungeon Keeper clone I worked on in 2009. Sadly, the src has been lost. #gamedev
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background fetching of #twitter data using the API and ASP.NET's HttpRuntime.Cache and CacheItemRemovedCallback is awesome #dev
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The auto keyword is simply awesome in the new C++ standard #dev #cplusplus
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#Vogelstein 2D on #android has exceeded 25,000 downloads, with an avg. rating of 4.65 / 5.00 !!! on #googleplay #gamedev
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0 <= x <= 5 in C/C++ is dangerous! #dev #cplusplus
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250-800ms to generate the front page at hrup.dk is a wee too much. Caching appears to be required. #twitter
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first version of the new twitter homepage is online at hrup.dk
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Tender meat, sooo nice!
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Nice view a cold morning
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#vogelstein Working on a new Episode of Vogelstein 2D, 10 new levels and new tiles.
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Playing around with twitter widget on hrup.dk
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Designing a tank warfare game, first step, tanks and guns:
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Reviving my Twitter account, 10%, 20%, 30%, 60%, 70%, 90%, 100%!! Done...
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