I recovered the original blog of my SilverKeeper project from google.
The source for the game was released to the public when I published this blog. If anyone has the source, please drop me an e-mail.
*2009-03-01*
I was fooling around with a simple isometric projection algorithm and decided to implement it in Silverlight. Things escalated and I ended up creating a
Dungeon Keeper inspired game, using a 3/2 isometric angle.
My project is dubbed SilverKeeper *very original*. Current features include:
- Support for 100x100 tile maps.
- Creatures moving around, doing *stuff*.
- Basic combat.
- Imps creating paths through dirt and mining gold.
- Imps claiming and reinforcing walls.
- Basic support for rooms.
I've used some hacks to overcome some of the limitations of the Silverlight platform. E.g. there is no way to darken an Image, so instead I put a completely black version of the Image, ontop of the original image, which is then opaque depending on the light level. Also, since I have no direct control of paint ordering of the images(apart from z-ordering which can give alot of problems with alot of UIElements), I use multiple canvases.
One for the top, one for the middle and one for the ground.
Items and monsters are added to the middle while the tile images are spread over multiple canvases.
I originally included sound support, but I experienced some memory leaks when playing sound files. So it's currently disabled. Most of the artwork is not mine - I've used google images to gather sprites, textures, etc. Some of the sprites are from the Golden Axe games, YEEEAH!.

R.I.P